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Official Benchmark
02-21-2013, 09:24 PM
Post: #1
Official Benchmark
I'm not sure if anyone visits this site any more, but I'd be interested in knowing other LS members benchmark results (link below).

http://na.finalfantasyxiv.com/benchmark/index.html

My results:

FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:2/21/2013 6:25:04 PM
Score:8081
Average Framerate:70.205
Performance:Extremely High
-Easily capable of running the game on the highest settings.

Screen Size: 1920x1080
Graphics Presets: Maximum
General
-Improve overall graphic quality. : Enabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Disabled
-Use low-detail models on distant objects to increase performance. (LOD) : Disabled
-Cache LOD data only when necessary. (LOD Streaming) : Disabled
-Smooth edges. (Anti-aliasing) : Enabled
-Increase transparent lighting quality. : Enabled
-Grass Quality : High
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Disabled
-Display : All
-Shadow Resolution : High: 2048 pixels
-Shadow Cascading : High
-Shadow Softening : High
Texture Detail
-Texture Filtering : High
-Anisotropic Filtering : High
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Enabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display All
-Screen Space Ambient Occlusion : High
-Glare : Normal
Cinematic Cutscenes
-Enable depth of field. : Enabled

System:
Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Intel® Core™ i7 CPU 950 @ 3.07GHz
6135.168MB
NVIDIA GeForce GTX 680(VRAM 2752 MB) 9.18.0013.1396
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02-23-2013, 11:35 AM
Post: #2
RE: Official Benchmark
FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:2/22/2013 10:06:11 AM
Score:6227
Average Framerate:51.802
Performance:Very High
-Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

Screen Size: 1920x1080
Graphics Presets: Maximum
General
-Improve overall graphic quality. : Enabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Disabled
-Use low-detail models on distant objects to increase performance. (LOD) : Disabled
-Cache LOD data only when necessary. (LOD Streaming) : Disabled
-Smooth edges. (Anti-aliasing) : Enabled
-Increase transparent lighting quality. : Enabled
-Grass Quality : High
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Disabled
-Display : All
-Shadow Resolution : High: 2048 pixels
-Shadow Cascading : High
-Shadow Softening : High
Texture Detail
-Texture Filtering : High
-Anisotropic Filtering : High
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Enabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display All
-Screen Space Ambient Occlusion : High
-Glare : Normal
Cinematic Cutscenes
-Enable depth of field. : Enabled



not as high as i had hopped, but still not bad i guess, reduced the window size a bit and got into the 10ks so im happy with it.
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03-14-2013, 03:51 PM
Post: #3
RE: Official Benchmark
FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:3/14/2013 2:49:44 PM
Score:6293
Average Framerate:52.504
Performance:Very High
-Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

Screen Size: 1920x1080
Screen Mode: Full Screen
Graphics Presets: Maximum
General
-Improve overall graphic quality. : Enabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Disabled
-Use low-detail models on distant objects to increase performance. (LOD) : Disabled
-Cache LOD data only when necessary. (LOD Streaming) : Disabled
-Smooth edges. (Anti-aliasing) : Enabled
-Increase transparent lighting quality. : Enabled
-Grass Quality : High
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Disabled
-Display : All
-Shadow Resolution : High: 2048 pixels
-Shadow Cascading : High
-Shadow Softening : High
Texture Detail
-Texture Filtering : High
-Anisotropic Filtering : High
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Enabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display All
-Screen Space Ambient Occlusion : High
-Glare : Normal
Cinematic Cutscenes
-Enable depth of field. : Enabled



Got a tiny bit better on fullscreen.
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